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By popular demand, as an oft requested topic of both my Patrons and Clients, I am presenting the Massive Worlds Toolkit. A Houdini based Framework for massive open world generation in Unreal 5.1. In this workshop you will Learn how to use the E-Houdini Academy “Massive Worlds” toolset to procedurally create, edit and manage massive open world landscapes in Unreal 5.1. Providing a new and powerful pipeline for open world building, the “Massive Worlds” toolset empowers you to use your Houdini Digital Assets with Unreal, at a scale that simply wasn’t possible before. Leveraging new Unreal 5.1 features, such as Landscape Edit Layers, you’ll learn how to use this non-destructive, Houdini empowered pipeline to procedurally shape your worlds. This is only the first release of the toolkit, more tools and improvements are planned. ------------------------------------------- Get the Toolkit HDA's here: / erwinheyms Workshop Project Files: https://mega.nz/file/coJBxZbK#SmUowrP... For more information on Updates, see the Roadmap on: https://ehoudiniacademy.com/MassiveWo... Or stay tuned to my Patreon page and Discord channel for questions, requests or remarks. ------------------------------------------- LAST UPDATED on 11 April 2023 as v1.0 Toolset last tested in Houdini 19.5.534 & Unreal Engine 5.1.1 For more information. [ Join the Discord Community. | / discord ] [ Stay updated on latest developments. | https://ehoudiniacademy.com/ ] [ Visit my Youtube page for my latest video lectures and workshops. | / ehoudiniacademy ] [ Support me on Patreon and to get the latest version available of the toolset. | / erwinheyms ] ------------------------------------------- TIMESTAMPS: 00:00:00 Introduction 00:02:26 Workshop Overview 00:03:18 What is the Massive Worlds Toolkit ? 00:07:53 Roadmap and User Feedback 00:15:23 Getting and Installing the Toolkit 00:19:18 Basics of Unreal Streaming Proxies 00:22:57 Basics of Unreal Edit Layers 00:28:02 Toolkit Overview 00:30:51 Lets build a Massive World ! 00:55:15 The Extract Unreal Landscape Asset 01:05:16 Houdini Workshop File Overview 01:06:10 Loading the Landscape Extract in Houdini 01:13:24 Generating a Base Landscape 01:29:41 Exporting the Base Landscape to Unreal 01:38:57 Importing the Landscape Layers to Unreal 01:44:37 Preparing for Road Building 01:51:47 Pathfinder Basics 02:05:26 Drawing Roads with the Path Editor 02:25:00 Custom Spline Paths 02:28:22 Stamping the Roads into the Landscape 02:40:00 Exporting the Roads to Unreal 02:49:51 Road Barrier Asset 02:53:47 Wrapping up ------------------------------------------- SYSTEM REQUIREMENTS: To manage massive worlds, besides the required hardware to run Unreal 5.1. The main requirements for the Massive Worlds toolkit are System Memory and CPU power, and to some extent, GFX memory. Recommended specs differ depending on the size of the world map you intend to make, and the resolution of this map. Important notes about system specs: 32 GB memory: Recommended Max: 6x6 km at 1 MpP terrain resolution or 12x12 km at 2 MpP. Maximum: 8x8 km at 1 MpP terrain resolution, or 16x16 km at 2 MpP. 64 GB memory: Recommended Max: 12x12 km at 1 MpP terrain resolution, or 24x24 km at 2 MpP. Maximum: 16x16 km at 1 MpP terrain resolution, or 32x32 km at 2 MpP. ------------------------------------------- THANKS: Special thanks go out to: All the Patreon backers and Students at Patreon.com/ErwinHeyms for making this toolset possible. Oscar Mateos (Houdini Artist) and the team at Decimated.net, for user-feedback and testing of the toolkit v1.0 Sidefx and the Everything Procedural event at Breda, BUAS - University of Applied Sciences. UnrealSensei for providing tutorials on Unreal Engine 5 Landscape Material Creation.