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I found Doshaguma to be the most difficult to optimize of the monsters in the beta. His attacks are pretty predictable and easy to dodge but he doesnt leave a super large window for openings like Rey Dau and he protects his weakspots better than Balahara. Switch Axe's damage output in this build of the game seems to be pretty low aside from the new discharge move, finding openings to hit it more seems to be the main place for optimization but it can be pretty risk with how this monster attacks back. Switch Axe has two new counters in this build but takes chip damage for both, and without any kind of healing skills that means using them can really kill your momentum. I had to use it anyway to continue proccing Doshaguma's Might buff. I played the last part really badly so there is a lot of room for improvement. Alas, the beta is over... (It will probably get cracked)