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This video is a recent rated match I had with the LV1 Jesta (Shezarr Team Type A) on Gundam Battle Operation 2. The Team A Jesta is a 650 cost raid with access to LV2 Stealth, a heavy attack with decent power alongside access to Flap Booster. It has many weaknesses however, such as short heavy attack reach, poor melee damage if you can't constantly spam heavy attacks, trash shooting ability and mediocre stun ability in general. I think that this suit has a really bad reputation in the community, perhaps the most infamous of any stealth suit. I think that it is rather mediocre in most cases though. Although, I think it can somewhat work on this new resort development map because of all the places to hide and places to run away to. I hope that you enjoy watching! The primary ranged weapon of the Team A Jesta is a beam rifle with 1700 (1750x3) power, 6 ammo, 6 seconds cooldown, 12 seconds reload, 0.77 seconds swap time, 350m (400m) range, 3 seconds focus and 20% (35%x3) stagger value. This has poor stats all around, it has relatively long cooldown time for an instant stagger beam rifle alongside dealing low damage. Charged shots can deal high damage on paper, but the suit has low ranged damage modifier, so it won't deal decent damage unless you invest into ranged strength parts. Its primary melee weapon is a beam saber with 2700 power, 2 seconds cooldown, 0.5 seconds swap time, 2 seconds focus time, 100/70/49% combo modifier and 170%x2 heavy attack modifier. This has short cooldown and swap time, but otherwise has mediocre damage output. Your real damage output comes from the heavy attack. Your strategy is to sneak up on enemies with your Stealth skill, then heavy attack them from behind. This isn't always reliable, since enemies could be listening out for the heavy attack charging sound and the sound of your thrusters, but it is your best option. Just be careful about friendly fire, since the second part of the heavy attack travels quite far. Its first sub weapon is a vulcan pod with 130 power, 40 ammo, 512 RPM, 10 seconds reload, 0.5 seconds swap time, 175m range, 1109 DPS and 7% stagger value. These can stun in 1.7 seconds and have pretty good DPS. They are your best stun tool overall, but it suffers from long reload time and short range, Its second sub weapon is a waist grenade launcher with 450 power, 6 ammo, 18 seconds reload, 0.33 seconds swap, 300m range and 25% stagger value. These stop to fire and don't stagger too well. You are rarely going to be using this, only occasionally as a follow-up to beam rifle shots. The Team A Jesta has 21500 HP, 20 ballistic resist, 23 beam resist and 29 melee resist. This is decent durability considering the size of the suit, but nothing incredible. Hrairoo II Rah will definitely one combo you if you aren't careful. You have both LV2 Maneuver Armour and LV1 Emergency Evasion for defensive skills as is standard for raids of this cost. You also have 135 walk speed, 225 boost speed, 85 thrust and 72 turn speed. This is pretty good mobility, you especially have high thrust capacity. You have skills which make this high mobility even greater with LV2 Forced Injector, LV3 Flight Control Program, LV2 EX Boost and LV1 Flap Booster. LV2 EX Boost gives you unlimited boost for 15 seconds upon pressing touchpad and +10 boosting speed. Dodging/tackling takes 5 seconds off the timer though and you are overheated for 21 seconds once the timer expires. This pairs amazingly with Flap Booster. Flap Booster allows you to hold the ascend/jump button to rise up and basically start flying while boosting, at the cost of consuming extra thrust. You also have LV2 Stealth to prevent enemies from seeing you on radar until you are within 50m of them. In conclusion, I feel that while the Shezarr A is a somewhat toxic and annoying suit to fight, it isn't at all strong. It relies entirely on stealth, taking on supports like a conventional raid is not an option at all. If you try to take them on directly, you won't even be able to take them out in one combo, sometimes even two full combos aren't enough if they are building max durability. The stealth strategy is becoming increasingly worse over time, especially since the recently released Cannongan can just activate its visor and see through your stealth. Despite it being a support, Cannongan can bully Shezarr A for its lunch money in a 1v1, so good luck with that. I think that this suit needs a buff, not to its ambush abilities, but to its abilities as a regular raid. I think that it should get 2900 saber power, 80%/64% combo modifier, 140% downswing modifier, 2000 beam rifle power, 5 seconds beam rifle cooldown, 250m vulcan pod range, 600 waist grenade power, access to the same hand grenade that the regular Jesta gets alongside 230 boosting speed. Thanks for watching and I hope that you enjoyed it! Music used: Metal Gear Solid 3, Encounter Dynasty Warriors Gundam 2, A Good Thing is Possible