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The way ambitious open-world games structure progression often fails to support their massive environments, leading to worlds that feel vast but ultimately static. A fascinating argument is made here, pointing toward Far Cry 5's resistance point system as an unexpectedly strong model for tying side activities to story advancement. The core revelation suggests that Red Dead Redemption 2's narrative milestones could have been powerfully linked to the camp ledger—making every single dollar earned from hunting, robbing, or adventuring suddenly vital to unlocking the main story. This structural shift would incentivize constant world interaction and finally give Arthur Morgan's hard-earned cash genuine narrative weight. It’s a radical look at how a simple design choice could have fundamentally improved the gameplay loop and sense of purpose in one of gaming's biggest titles. #ghostoftsushima #rdr2 #horizonzerodawn #Red #Dead #Redemption #2 #RDR2 #GameAnalysis #GameDesign #OpenWorldGames #FarCry5 #ProgressionSystem #VideoGameCritique