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Please pick the 720p60 or 1080p60 resolutions to play back in 60 frames per second. (Internet Explorer, surprisingly, appears to be the best browser for playback.) Playlist: • 60 FPS Genesis - Dr. Grant - Jurassic Park... Look! A dinosaur! Let's kill it! ...wait. Can we... RIDE IT!? YEs. YES. YES! Now we have high-speed transportation to mete out death and destruction! Mwahahhahaa! (Totally movie-accurate Grant here, folks.) Check out the bullet momentum here, folks! If you shoot from a standstill, then sprint, you can actually outrun your bullet. How crazy is that? Varying speed, and carefully dispersing shots can create a veritable bulletstorm! (It's also just plain fun!) What's less fun is having no health, there being no health drops, or checkpoints. Where'd it all go? 0:35 - I'm not sure... I think that's not how... that's the wrong way to ride, Dr. Grant. 0:55 - Little known ability of Gallimimuses: Teleportation ----- Hey, there! This is a new series I've been wanting to do for a looong time: Sega Genesis at 60 frames per second! Why? Well... have you ever watched an older game on YouTube and noticed the main character turn invisible when hit, or some other such nonsense? That's because some older games use some ridiculously high speed flicker effects to achieve those crazy hitflashes on bosses or that "ouch I'm hurt!" flicker! These are not displayed properly at 30 fps, but now that we're able to upload at 60 fps we can see all the special effects that older games would use! (They'll be smoother, too!) ----- Here's Jurassic Park: Rampage Edition! This game is just... cazy~! It's basically Dr. Grant going Rambo on all the dinosaurs and InGen personnel. He took down the helicopter he was riding out on when first escaping Isla Nublar (by which I mean, wrestled the controls from the pilot and crashed it), grabs any and all ammunition he can find (machine guns, rocket launchers, FLAME THROWERS) and commits himself to killing any and all that cross his path. That's seriously the end result he wants. All the dinosaurs dead. AND the ways to ressurect them destroyed. The manual also says "Agents who already have specimens must be stopped from getting off the island." *Nudge-hint-wink*: "KILL." As Grant, the game is basically a run and gun with some fairly bad platforming mechanics. You feel like an aging man as you run around, so I guess they were aiming for accuracy. Not so much with the guns, though. You get a crazy amount of gear here, and they all end in dead-dinos. It feels like the variety you have is more just to appease your inner bloodlust, rather than sensibility. Do I want to riddle this raptor with bullets? Barbecue this triceratops? Maybe I want to deconstruct this dilophosaurus with this LASER. I say as much because your regular tranq gun has infinite ammo and fires as fast as you can mash the button because there's absolutely no cooldown. You should see it fired with a turbo controller! Helloooo~ slowdown! There are a few more powerups to talk about. Well, one rather. There's that ammo clip they show on the "Collect These!" screen. The one on the far right by the weapons. If you grab that, it completely and totally maxes out the weapon you are currently holding. This can get you a ridiculous amount of a really powerful weapon (which normally just give you slivers of ammo per drop). Oh, I guess I can also mention that you are supposed to collect eggs, little DNA samples, and whatever? Also, yeah, a super med kit will grant Grant a life. Anyway, shooting dinosaurs is what this game is about. Enjoy~! ---- This was captured from an original Sega Genesis system via composite output along with stereo sound to get as authentic a recording as possible. The Genesis used is one of the "good" models with proper sound and video output. Genesis can also output an RGB signal which is clearer, but I vetoed the idea because it breaks the dithering effect (color blending and transparencies) as seen here: http://retro-sanctuary.com/comparison... Also, the vast majority of people could not use the RGB signal even if they wanted to, so the experience they remember would be the composite signal as shown in this video. The Genesis tends to have a dirty signal, and you can see this in the text and thin lines in the games when captured. Also I had to upscale the 240p signal to 1080p to get 60fps quality on YouTube.