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It's been one year since the release of Apple Vision Pro. In this video, we address the question that's been asked from the beginning: "Who would actually use a $4,000 device?" We first meet creator 'A-Hot,' who uses Vision Pro uniquely as a virtual display for his Mac, even installing a 'tool balancer' on the ceiling to manage the weight on his cheeks. We also interviewed the game studio DUG, creators of 'Fishing Haven,' who have impressively designed a fishing experience controlled entirely by hand gestures without any controllers. Imagining further immersive possibilities with real fishing rods or other tools adds another exciting dimension. Initially met with great excitement, Vision Pro has struggled commercially due to its heavy design, limited content, and high price tag. How will Apple address these challenges to truly bring about the "future of computing" in the mainstream market? Watch the video to explore one full year with Vision Pro! 00:00 One Year with Vision Pro: Long-Term Review 00:43 Designer who suspends Vision Pro in mid-air 05:28 Excellent for entertainment but still lacking 08:54 Why is Vision Pro content production slow? 10:52 Are VR game developers still hopeful about Vision Pro? 13:10 Korean game studio developing for Vision Pro 19:02 The biggest disappointment with Vision Pro: AI 20:22 Conclusion