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🎮 Welcome back to RayznGames! Today, we´re delving into Big Worlds in VideoGames! Ever wondered how massive game worlds in your favorite video games handle performance without lag? Today, we’re diving into chunk streaming systems, a crucial technique for building and optimizing big, detailed game worlds. 🔹 Key Highlights: Why big game worlds are divided into chunks. How chunk streaming reduces rendering and collision overhead. My personal experience using this system in my games. A powerful tree structure technique to cut iteration times and boost performance. 💻 Document of the System https://drive.google.com/file/d/1aWd-... 🚀 Chapters: 00:00 - Introduction 00:33 - Collider Recomposition Problems 01:35 - Rendering problems 02:30 - Occlusion Culling + Chunks 03:09 - Chunk Streaming System (How it works) 04:30 - Chunks in HandCrafted Games 05:12 - My Experience with My Games 06:13 - Document of the Chunk System. (Reducing Iteration traversal Using Tree Structure) 07:03 - Outro ❤️ Inspired by: @RayznGames • RayznGames - Channel Trailer 📌 Related Videos: [Free 2D Grass Shader] ( • Unity Grass + Wind 2D [Free] ) [Sun Rotation to Game Clock] ( • Map Sun Rotation to your Game Clock! - D... ) 👍 Like, Comment, and Subscribe! If you found this helpful, please like the video and leave a comment. Don't forget to subscribe for more game development tips and free assets! 🔔 Follow Me: Sketchfab: [https://sketchfab.com/Rayzn] ArtStation: [https://rayzn.artstation.com/] Youtube: [https://www.youtube.com/c/RayznGames?...] Footage used from Pexels 🌟 Hashtags: #Unity #GameDevelopment #ChunkStreaming #BigGameWorlds #optimizationtechniques #indiedev #Optimization #IndieDev #Shaders #OpenWorld #Unity #games #gamedevelopment #chunks #gameworld #Shader #unrealengine #videogames