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0:00 Intros 3:17 Stage 1 Rooftops (Shooting) 8:24 Simon Phoenix (Fighting) 10:15 Cutscene 13:15 Stage 2 Museum (Shooting) 15:20 Simon Phoenix (Fighting) 17:44 Stage 3 Tunnels (First Person) 28:00 Stage 4 Obligatory Car Chase 31:10 Simon Phoenix (Fighting) 33:45 Stage 5 Cryoprison (First Person) 46:36 The Final Confrontation 48:10 Final Boss & Ending NOTE: The game has about 12 minutes of FMV footage from the movie - originally the video was uploaded with the cutscenes untouched, but in smaller windows, but it was blocked for copyright reasons. It was uploaded again with the scenes mirrored, blocked again. The video could not be uploaded in its original form. Instead of removing the clips, some editing was done. TV/VHS filters were added to the footage, and most of it was replaced with panels from the comic adaptation. The duration and the audio of the newly edited "cutscenes" is exactly the same with the original FMVs. Apologies for that, I tried. Most FMVs from the movie (e.g. the intro, the long cutscene after stage one, the ending) are pretty much the same with the Sega CD version, only in better quality. The game also has some brief pre-rendered cutscenes with some exclusive clips featuring Sylvester Stallone - as these are obviously not from the movie, they are untouched. Anyway, this game is like a mid-90s, FMV version of older mediocre movie-based games on the Amiga: a mix of different genres, not being particularly good in any of them. A basic shooting gallery, some fight scenes which play counter-intuitive for anyone who has played proper fighting games, an obligatory car level, and some very basic Doom-like first person levels which take too long to complete, lack any checkpoints and, compared to the earliest version of Doom from 1993, play and look like a slow pixelated mess. The most interesting aspect of this game is that apparently Sylvester Stallone himself was digitized for some new scenes of John Spartan, plus John Spartan's sprite in the fighting levels. It's also nice that the game features music from the film's score, composed by Elliot Goldenthal. According to the late director Joel Schumacher, listening to this score made him hire Goldenthal to compose music for Batman Forever. Goldenthal's works, including the Joel Schumacher Batman films, Interview with the Vampire, Frida and Titus are rated highly among film score enthusiasts. Anyway, since Demolition Man is an infinitely rewatchable classic sci-fi from the 90s, even slightly foreshadowing the politically correct insanity, according to some people, any games based on it are interesting, no matter how mediocre they may be. This one is like a mid-90s time capsule, between classic 16-bit 2D gaming, and the 3D gaming experience offered by the then new PlayStation and Nintendo 64.