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Learn how to build dynamic, surface-based footstep sounds in Unreal Engine 5 using MetaSounds, animation notifies, and physical materials. In Part 2 of the Surface Detection series, we extend the movement system from Episode 1 and add custom footstep audio that changes based on surface type (snow, ice, mud, grass, metal, etc.), while also dynamically adjusting volume and pitch based on player movement speed (walking vs running). This system is clean, modular, and fully expandable, making it perfect for games that need immersive audio feedback tied directly to gameplay systems. 👉 Watch Part 1: Detect Surface Types & Dynamic Movement • Detect Surface Types in Unreal Engine 5 — ... 📦 Free Footstep Sounds: https://www.fab.com/listings/baf07baa... 💬 Join the Community Want help, feedback, or to chat Unreal? Join the Discord! 👉 / discord ⏱️ Timecodes 00:00 – Intro & Footstep Demo 00:47 – Assets & Project Setup 02:18 – Footstep Anim Notifies 04:20 – Left / Right Footstep Detection 07:14 – Surface Detection for Audio 07:37 – Building a Footstep MetaSound 10:07 – Volume & Pitch from Speed 12:19 – Triggering MetaSounds in Blueprint 13:22 – Walk vs Run Movement Modes 16:39 – Refactoring Speed per Surface 21:53 – Mapping Speed to MetaSounds 24:07 – MetaSounds per Surface Type 25:01 – Bug Fixes 26:52 – Final Test & Wrap-Up #unrealengine5 #unrealengine #gamedev