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HIDDEN MW2 Special Ops Mission VETERAN !! Ghillie Suit !! Sniper. Call Of Duty Modern Warfare 2 ( Hidden ) Hidden PREVIOUS LEVEL Big Brother NEXT LEVEL Breach & Clear GAME Call of Duty: Modern Warfare 2 CHARACTER Gary “Roach” Sanderson TEAM Task Force 141 PLACE Pripyat, Ukraine OBJECTIVE Reach the extraction point. Be patient and stealthy. ENEMIES Inner Circle, Ghillie Snipers CONSOLE CODENAME so_hidden_so_ghillies MULTIPLAYER MAP "Shipment" CAMPAIGN LEVEL "All Ghillied Up" Others like you also viewed Acceptable Losses High Explosive Wetwork (Special Ops) O Cristo Redentor Homeland Security Overwatch (Special Ops) Estate Takedown Sniper Fi Terminal (Special Ops) Evade enemy patrols and Ghillie Snipers near Chernobyl.SPEC OPS DESCRIPTION Hidden is the eleventh Special Ops level in Call of Duty: Modern Warfare 2 and it is in the first in the Charlie tier of operations. The objective is to reach the extraction point, silently eliminating any enemies you find or avoiding them altogether along the way. Hidden is a replicate of the Call of Duty 4: Modern Warfare level "All Ghillied Up", albeit played backwards. The Infinity Ward best time for Hidden is 1 minute 45.6 seconds. ADVERTISEMENT Overview Hidden takes place in Chernobyl (after the disaster), and the player must navigate their way to the extraction point, which is where the level "All Ghillied Up" began, from the shipping container area, passing through heavily infested radiated areas. The player begins the level with a suppressed Intervention and a silenced USP .45 with Tactical Knife. There are silenced weapons at the start that are able to be picked up as well: a MP5K, Mini Uzi, Striker and M1014. Swap out the pistol for one of these weapons - there is enough ammo in the Intervention to deal with the enemies on this level. As Ghost states at the start of the level, players must watch out for radiated areas. Absorbing too much radiation will kill the player, though players aren't forced to go through an area with radiation to proceed further into the level. There are small pockets of Ultranationalist soldiers and Ghillie snipers throughout the level. Soldiers are unaware of the player unless they have been alerted to by gunfire or nearby allies killed. Snipers are always aware of the player and are found in groups of three, equipped with WA2000s and USP .45s. Snipers always know where the player is and cannot be evaded by crawling or hiding in the vegetation, therefore the player's survival depends on shooting the snipers while they are moving, before they can fire. Aiding the player is the fact that the enemy's scopes will occasionally reflect light, briefly revealing his position with a dull flash. Enemy snipers are most vulnerable while they stand and walk, though they will often dive into prone shortly after the player sees them. A player can (barely) survive a single round from an enemy sniper, but no more. Higher difficulties will result in small changes to enemy patrols and an additional sniper at the top of the tower at the church - however, this sniper acts much like a common guard rather than the standard sniper; i.e. it is not intrinsically alert to the player's presence. Players are also given "rating" based on how they kill their enemies, as shown below: Hope You All Like The Video Do Like The Video And Subscribe The Channel!!! Thank You For Watching.