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Vector - Modern Warfare 2 Multiplayer Weapon Guide скачать в хорошем качестве

Vector - Modern Warfare 2 Multiplayer Weapon Guide 15 лет назад

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Vector - Modern Warfare 2 Multiplayer Weapon Guide
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Vector - Modern Warfare 2 Multiplayer Weapon Guide

Facebook:   / ahoyyt   Twitter:   / xboxahoy   The Vector is a fully automatic weapon, unlocked at level 12. It is a modern weapon designed around a unique recoil-absorbing action. It was developed by American company Transformational Defense Industries, or TDI. It was designed in 2006 and entered production in 2009. The action of the Vector, known as the Kriss Super V, directs the recoil away from the shooter, allowing its powerful .45 ACP round to be fired at a high cyclic rate without loss of accuracy. In-game, The Vector has the fastest fire rate of all primary weapons. It's also the most controllable SMG, with the least recoil, and can be fired accurately out to middle ranges. However, the Vector has one critical flaw: it deals the lowest damage per shot of all weapons. Without stopping power, even up close, it's a four-hit kill. At long range you'll need 5 hits. Even with stopping power you'll need 3 hits up close. The fast rate of fire makes up for this somewhat, but when using the Vector you need to ensure you can comfortably hit your target with 4 or 5 shots. If you attempt to compete in a straight firefight against an assault rifle, it's likely you will lose at any range. The fast rate of fire means that Scavenger is a sensible choice for the Vector, as otherwise you'll burn through ammunition all too quickly. Marathon is by far the best choice if you plan on flanking or rushing the enemy, and when coupled with the high mobility of SMGs will allow you to cover long distances more quickly. If you're using a silenced weapon Cold Blooded is a good red perk to use. The mobility of SMGs means you can get closer to the enemy quicker, and the silencer will allow you to surprise groups of enemies attacked from behind. After you've made your kill, go into hiding and they simply won't be able to find you, even with a UAV in the sky. If you're unsilenced and taking the aggressive route, Stopping Power or Lightweight would be better choices. The fast rate of fire means Stopping Power isn't critical, although it will make the difference in some circumstances. When unsilenced the best tactic is to avoid the main confrontation and flank the enemy - Marathon and Lightweight help here. Get behind a large group and you should be able to take them by surprise. When flanking Ninja is a good third perk to use, as otherwise your footsteps might alert the enemy to your presence. Otherwise, I found steady aim to be a very useful perk to bolster the Vector's effectiveness in close quarters - the tight hipfire spread of SMGs and fast rate of fire make it effective when firing from the hip with steady aim. Add extended mags and Scavenger and you've got a great combination for spraying enemies from the hip. Mobility is key when using the SMGs - it's the only advantage you've got over assault rifles at middle to long range. Avoid long sightlines and stick to close quarters and you should stack the odds in your favour. Sprinting is great to get to places quickly, but don't rush in if an impending engagement is likely - an often overlooked benefit of using SMGs is the fact that you can walk at full speed while aiming down the sights. This means in close quarters you will be immediately ready to fire, and aiming also grants the additional benefit of quieting your footsteps without the need for Ninja Pro. Stealth, speed and surprise are the order of the day, and you should rely on them whenever possible. The Vector is not a competitive weapon; In direct firefights it is almost always outclassed - the low damage means it's simply not as effective as it could be in Core. Its outstanding accuracy and lack of recoil makes it the most controllable SMG in-game, however - it loses out at close range but can reach out much further than any other SMG with fully automatic fire. The fast rate of fire means Stopping Power is less effective than with other weapons, so Lightweight and Cold Blooded become very viable options. It's a challenging weapon to be effective with, probably more suited to HardCore, but the Vector handles very well and gives you the accuracy of an assault rifle with the speed an mobility of an SMG.

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