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The boutchannel presents: Carrier Air Wing ㅡ Weapon Testing Area Takedown — Ground Fight Carrier Air Wing — Weapon Testing Area Takedown (Ground Fight) is presented as an emblematic chapter in the memoirs of high-stakes arcade aviation, an epic sequence where glacial seas and engineered hazards compose the stage’s dramatic architecture. This mission situates Mark Olson and his A-6E Intruder at the heart of an escalating narrative: fragile ice floes, hidden caverns, and mechanized threats that read like coordinated test scenarios rather than random encounters. 0:00 Start 0:09 Teaser (0:09–0:35) 0:35 Channel Intro (0:35–1:00) 1:00 Carl Vinson Heads and Instructs — Preparation for War 2:21 Stage Begins — Glacial Approach 2:40 Ice Columns & Snowman Bonus — Early Reveals 3:20 Cavern Entrance — Explosive Gateways 4:15 Tunnel Gauntlet — Ceiling Ice and Missile Waves 4:50 Ridge Engagement — Choppers and Gunboats 5:15 Typhoon Boss Emerges — Climactic Assault 7:40 Closing (7:40–8:05) From the opening ice fields to the multi-chamber caverns, each section functions as a discrete scene that moves the memoir forward, providing reveal moments, tension crescendos, and opportunities for symbolic restitution. Environmental set pieces become characters in their own right: destructible ice columns that hide bonuses, ceiling-embedded ice spheres that threaten collapse, and cavern mouths that open only after the pilot forces the narrative by blowing them wide. Mid-stage encounters escalate into tighter quarters where kamikaze waves, gunboats with flame-throwers, and missile planes form a compounding pressure that tests the protagonist’s resilience rather than raw reflex alone. These sections highlight Olson’s emblematic steadiness; his low passes and persisted ordnance choices read as decisive narrative acts that propel the mission toward its maritime climax. Narrative tension is sustained by resource pacing: fuel scarcity and POW accumulation act as temporal markers, shaping the memoir’s forward motion and intensifying the symbolic stakes of each encounter. The result is a stage that feels deliberately authored—a compact epic where design, hazard, and reward converge into memorable scenes for enthusiasts of classic arcade storytelling. Nuclear Submarine "Typhoon" bossㅡthe mission’s climax, the surfacing of the Nuclear Submarine Typhoon, functions as the chapter’s dramatic apex and an unmistakable antagonist silhouette. Typhoon’s alternating missile bay attacks, core exposures, and dive cycles create a repeating rhythm that converts spectacle into structured opportunity for the protagonist’s memoir to find openings. When the sub dives and the field re-fills with kamikaze and missile threats, the memoir emphasizes endurance and adaptation—qualities that mark Olson and his Intruder as iconic figures in the campaign’s story. Throughout the stage, allied strengths are narrative: veteran resolve, purpose-driven ordnance selection, and a capacity to translate encounter momentum into decisive scene changes. That contrast yields the mission’s dramatic rhythm—probe, entrap, expose, and resolve—so that completion reads as restitution for an endangered coastline rather than mere point accumulation. Rewards and finishing bonuses are therefore framed as narrative restitution: recovered sea lanes, disrupted testbeds, and the emblematic satisfaction of having the threat neutralized. Thank you for joining us through Carrier Air Wing — Weapon Testing Area Takedown — Ground Fight. It’s a machine of scale undone by persistence, timing, and the narrative will to secure maritime safety. 🎮 Full Playlist → • Carrier Air Wing (Arcade Gameplay, "Rick F... 🎁 Bonus Video → • Topsail Trouble Gangplank Galleon – Donkey... 🥇 Free Ultimate PDF Guide → https://bit.ly/caw1990 🤳 Instagram → @boutchannel 📲 TikTok → @boutchannel Release: October 30, 1990 Developer / Publisher: Capcom Designer: Noritaka Funamizu Composer: Manami Matsumae Rating: Everyone (ESRB) Game Modes: Single Player, Two Players Genres: Shooter, Scrolling Shooter, Shoot'Em Up Arcade In Japan, Game Machine listed Carrier Air Wing on their December 1, 1990 issue as being the most-successful table arcade unit of the month, outperforming titles such as Raiden and Columns II. In the January 1991 issue of Japanese publication Micom BASIC Magazine, the game was ranked on the number eight spot in popularity. In May 1991, UK magazine Zero ranked it on their number three spot in popularity. Martin Gaksch of German magazine Power Play gave the game a mixed outlook. Note: Please do not re-upload our videos without prior and full authorization directly from this channel. The only email we use is entered in ‘about, channel details’. Contact us and let's discuss the matter; otherwise we will remove all replicas spread on the YouTube platform. Thank you for your understanding. #carrierairwing #gameplay #gaming @theboutchannel