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Today I’m testing Bloodborne with Turtle’s (raphaelthegreat) new fix. This update is huge, the game now delivers up to 2x better performance. Previously, even an RTX 5090 struggled with 4K, but now you can achieve 4K 60 FPS on GPUs that are far weaker. It’s genuinely a massive leap forward for ShadPS4. Build used: https://github.com/shadps4-emu/shadPS... And I used Official QT and BB_Launcher(on Nexus) together. Patches used (official ShadPS4 patches): Skip intro, Disable chromatic aberration, Disable motion blur, Tasksplit, Disable HTTP request, 60 FPS with Delta, Restore debug menu, Bookmark & capture outputs, 1440p resolution patch Mods used: UI Upscale, Highest LOD maps, Ebrietas fix, Hidden AA, Vertex Explosion Fix, Even Better Cloth Settings: Fullscreen mode (Windowed Borderless) Present mode: Immediate Enable dev kit Memory allocation: 8096 MB Important note: The Vertex Explosion Fix is essential right now, since Readback is still not performing well. Even Better Cloth isn’t strictly required anymore — the 803f cloth physics fix is now included in the official patch binary — but the mod does provide slightly smoother and more natural cloth behavior. My system: 4070 SUPER 5800X3D 64 GB 3600 MHz RAM With this setup, even 4K resolution runs at 60 FPS, but my native monitor resolution is 1440p, so I didn’t use 4K for this video. Still, it shows that 4K 60 FPS is absolutely achievable with this hardware tier. About the stutters: Any small stutters you see in the video were caused by OBS, not the emulator. I tried to clean them up as much as possible, but the capture settings introduced occasional hitches. The gameplay itself was significantly smoother. 00:00 – Video starts 00:37 – Benchmark showcase / quick performance tour 13:07 – Jumping into gameplay (Lower Loran Chalice) 24:13 – Loran Darkbeast boss fight