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This video makes use of the play animation command to make mobs look different based on different tags. I have 6 preset animations ready for you to copy and paste into your own worlds! They are Large Mobs, Headless Mobs, Crooked Mobs, Crawling Mobs, Mutant Endermen, and Giant Mobs! This is perfect for showing unique mobs in different ways! If you're interested in Minecraft Bedrock commands, check out my discord! It's a great place to find other people who love commands and get help from others! Discord: / discord Crawling: /playanimation @e[tag=crawl] animation.creeper.swelling none 0 "v.ypos=v.ypos??0;v.scale=v.scale??1.3;v.xzscale=v.xzscale??1.3;v.yscale=v.yscale??1.3;v.swelling_scale1=1.3*math.sqrt(v.xzscale)*math.sqrt(v.scale);v.swelling_scale2=1.3*math.sqrt(v.yscale)*math.sqrt(v.scale);" /playanimation @e[tag=crawl] animation.parrot.moving none 0 "v.wing_flap=(-9-v.ypos)/0.3;" xpos /playanimation @e[tag=crawl] animation.humanoid.riding.legs.v1.0 none 0.5 "" a /playanimation @e[tag=crawl] animation.chicken.general.v1.0 none 0 "" b /playanimation @e[tag=crawl,tag=prox] animation.player.riding.arms.zombie animation.zombie.attack_bare_hand 0.5 "" c /playanimation @e[tag=crawl,tag=prox] animation.zombie.attack_bare_hand animation.player.riding.arms.zombie 0.5 "" c /tag @e[tag=prox,tag=crawl] remove prox /execute as @e[tag=crawl] at @s if entity @e[r=10,type=player] run tag @s add prox /execute as @e[tag=crawl] at @s if entity @e[r=10,type=villager] run tag @s add prox Endermen: /playanimation @e[type=enderman,tag=mutate] animation.creeper.swelling none 0 "v.ypos=v.ypos??0;v.scale=v.scale??1.1;v.xzscale=v.xzscale??1.1;v.yscale=v.yscale??1.3;v.swelling_scale1=1.1*math.sqrt(v.xzscale)*math.sqrt(v.scale);v.swelling_scale2=1.1*math.sqrt(v.yscale)*math.sqrt(v.scale);" /playanimation @e[type=enderman,tag=mutate] animation.parrot.moving none 0 "v.wing_flap=(7-v.ypos)/0.3;" xpos /playanimation @e[type=enderman,tag=mutate] animation.player.sneaking.inverted none 0 "" a /playanimation @e[type=enderman,tag=mutate] animation.enderman.scary_face_v1.0 none 0 "" b /playanimation @e[type=enderman,tag=mutate] animation.ender_dragon.neck_head_movement none 0 "v.head_position_z=1;v.head_rotation_x=10;v.head_rotation_y=0;v.head_rotation_z=0;" neck Crooked: /playanimation @e[tag=crooked] animation.creeper.swelling none 0 "v.ypos=v.ypos??0;v.scale=v.scale??1.1;v.xzscale=v.xzscale??1.1;v.yscale=v.yscale??1.3;v.swelling_scale1=1.1*math.sqrt(v.xzscale)*math.sqrt(v.scale);v.swelling_scale2=1.1*math.sqrt(v.yscale)*math.sqrt(v.scale);" /playanimation @e[tag=crooked] animation.parrot.moving none 0 "v.wing_flap=(7-v.ypos)/0.3;" xpos /playanimation @e[tag=crooked] animation.ender_dragon.neck_head_movement none 0 "v.head_position_z=1;v.head_rotation_x=-30;v.head_rotation_y=0;v.head_rotation_z=20;" head_rot Large: /playanimation @e[tag=large] animation.creeper.swelling none 0 "v.ypos=v.ypos??0;v.scale=v.scale??1.3;v.xzscale=v.xzscale??1.1;v.yscale=v.yscale??1.3;v.swelling_scale1=1.3*math.sqrt(v.xzscale)*math.sqrt(v.scale);v.swelling_scale2=1.3*math.sqrt(v.yscale)*math.sqrt(v.scale);" /playanimation @e[tag=large] animation.parrot.moving none 0 "v.wing_flap=(16-v.ypos)/0.3;" xpos Headless: /playanimation @e[tag=headless] animation.ender_dragon.neck_head_movement none 0 "v.head_position_y=-900;v.head_rotation_x=-30;v.head_rotation_y=0;v.head_rotation_z=20;" head_rot Giant: /playanimation @e[tag=giant] animation.creeper.swelling none 0 "v.ypos=v.ypos??0;v.scale=v.scale??1;v.xzscale=v.xzscale??1;v.yscale=v.yscale??1;v.swelling_scale1=10.3*math.sqrt(v.xzscale)*math.sqrt(v.scale);v.swelling_scale2=10.3*math.sqrt(v.yscale)*math.sqrt(v.scale);" /playanimation @e[tag=giant] animation.parrot.moving none 0 "v.wing_flap=(220-v.ypos)/0.3;" xpos