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Level up your public art proposals and product mockups by compositing 3D objects into real-world scenes with Adobe Substance 3D Stager. In this step-by-step walkthrough, you’ll grab a Google Street View screenshot, use Match Image to align the camera, fix lighting to a believable single-sun setup, apply and tile materials, arrange multiple copies for scale and composition, and export a clean 16-bit PSD for final polish. Perfect for site-specific sculpture visualization, client pitches, and fast concept renders. Chapters 00:00 Intro: Why mock up 3D products, sculptures, and installations in Stager 00:10 Use Google Street View for sites you can’t visit 00:25 Match Image: import screenshot, set aspect ratio, detect lights, match camera 00:43 Bring in your 3D model (File... Import 3D Model) 00:53 Place the model and start lighting cleanup 01:08 Outdoor scene analysis: too many lights for a single sun 01:20 Keep one light, remove extras 01:31 Select Image Light and delete the other 01:45 Temporarily disable environment light to judge sun shadows 02:06 Rotate/aim the sun to match picnic table shadows 02:36 Restore environment light for bounce and realism 02:52 Good enough for a test render baseline 03:03 Materials: pick a high-grip plastic and tile for correct scale 03:37 Color tweaks toward a brighter, fiberglass-like look 03:52 Duplicate objects and plan composition 04:09 Foreground/background for scale; overlap for depth cues 04:25 Avoid occlusions; note quick Photoshop fixes if needed 04:50 Render settings: choose High for quality 05:01 Export as 16-bit PSD 05:11 Name file and render 05:21 Wrap-up and use cases What you’ll learn Camera matching with Match Image in Adobe Substance 3D Stager Practical lighting: single directional sun plus environment bounce Material tiling and scale for believable surfaces Composition tricks for site-specific mockups Rendering to a 16-bit PSD for flexible post-processing Hashtags #Substance3D #Stager #3DRendering #GoogleStreetView #PublicArt #ProductDesign #CGI #Visualization