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⭐ Release Your First Game In 60 Days: https://www.skool.com/smart-indie-6927 Not ready yet? 🎁 Free First Game Trello board: https://www.smartindie.dev/trello If you feel stuck in tutorial hell, it’s not because you’re “bad at game dev”. It’s because tutorials remove the two ingredients your brain needs to actually learn: effort and feedback. In this video I’ll show you why struggling (and failing) is not a problem. It’s the whole point. Watching tutorials feels productive, but most people can’t recreate what they watched the next day, because they never forced their brain to do the work. What to do instead: Build first, even if it’s ugly. Fail on purpose, then fix it. Use feedback (bugs, playtests, “this feels wrong”) as the teacher. Set the right goal: finish one small game, not endless prototypes. If you want a clear path to go from stuck to shipped, my paid program Smart Indie is built around one outcome: finish and publish your first game in 60 days (with a release guarantee), even if you only have 6 to 9 hours per week. 0:00 Why “loose screws” is a learning advantage 0:48 The 2 things tutorials skip: effort + feedback 2:02 The math class example (why practice works) 4:30 Experience beats information (gym analogy) 5:08 Your real goal: finish 1 small game 5:50 The 60-day target (even if you’re busy) 7:08 Why finishing teaches more than prototypes 9:12 Smart Indie: 60-day release guarantee #gamedev #indiedev #unity #godot #tutorialhell