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Did you know, that Arx Fatalis has a very powerful scripting language? Join me in this episode, where I try to make the unused "flying creature" spawn in the game using arx scripting. Reddit thread: / is_it_possible_to_dynamically_spawn_npcs_u... Special thanks to dscharrer from the Arx Libertatis team for the help on reddit! 0:00 - checking out NPC models with ArxPak 1:30 - checking out a script file (ASL) to identify common programming structures 2:49 - [off topic]: TEA time 3:29 - 1st plan: try to find a way to spawn the flying creature in the prison cell 4:57 - [off topic]: what's a debug egg? 5:48 - [off topic]: breads are made from edible cloth 7:45 - get the skull's ID in the prison cell and a marker for spawn target 9:13 - checking out he skull's script file 13:13 - copying scripts from uncooked bread 14:55 - [off topic]: TIMERchicken 15:16 - searching for a script to dynamically create items 17:21 - [feature]: inventory open/close events 17:45 - random loot of "bones" in corpses 18:40 - laptop too loud 19:09 - switching to VSCode - at least for searching 20:02 - spawn command 22:07 - [feature]: try spawning something on combine 22:26 - testing everything so far 23:08 - got some help on reddit on how to spawn an npc 23:48 - testing round 2 23:58 - SUCCESS! ("Oh, my word" is a registered trademark of @ThatMumboJumbo ) 24:12 - Kultar, PLEASE! 25:05 - can the creature be killed? 25:31 - wrapping up, plans for a follow up episode