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A short clip of the new Ocelot Swinger from the After Hours update without the Advanced Flags, it's a lot nicer! In the files the Swinger has this extra data which I just deleted to make the car handle like this: Item type="CCarHandlingData" fToeFront value="0.0" / fCamberFront value="-0.021" / fCastor value="0.130000" / fEngineResistance value ="0.05" / strAdvancedFlags 6F0000 /strAdvancedFlags /Item My understanding is that all the SSASSS cars have a value of F0000 under Advanced Flags, except the Tezeract and the Hotring Sabre which have D0000 in that value, and are not as affected and slowed down as much by kerbs and bumps. It gets more complicated with the Swinger, because even though it has a similar value of 6F0000, it seems to behave differently over bumps to all the cars with F0000 in advanced flags, so the additional 6 in front of the F0000 obviously does...something. That's where my knowledge of these things end. xD