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This demo shows implementation of smooth 3D model movement in OpenGL using Bezier spline paths. Instead of pushing objects forward with simple position updates, the models follow a Bezier curve defined in 3D space. This approach gives much more natural and fluid motion. Every frame, the position is sampled from the spline using a time parameter, so the characters move smoothly along complex paths without sudden changes. ✔ Built completely in OpenGL (no game engine used) ✔ Bezier spline based path movement ✔ Frame-rate independent animation ✔ Reusable movement logic for any 3D model ✔ Useful for games, simulations, cinematics, and camera paths This kind of technique is commonly used for NPC movement, camera rails, and cinematic sequences in real-time graphics applications. Tech Stack: • C++ • OpenGL • Custom math and spline implementation If you’re learning graphics programming or want to understand how smooth motion is handled at a low level, this demo should be helpful. Feel free to like, share, and subscribe for more OpenGL and real-time graphics experiments 🚀 🖥️ System Configuration • OS: Windows 11 Pro (x64) • CPU: Intel Core i7-12700F (12 cores / 20 threads) • RAM: 16 GB • GPU: NVIDIA GeForce RTX 3060 (12 GB VRAM) • Graphics API: OpenGL (core profile) 🏷️ Tags OpenGL OpenGL C++ Bezier Curve Bezier Spline 3D Graphics Graphics Programming Game Development Path Animation Spline Animation NPC Movement Real-Time Rendering Cinematic Movement Low-Level Graphics No Game Engine