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In the wake of Metal Gear Solid Δ: Snake Eater coming out, I can't help but notice that the game kind of sucks a lot. Like a lot a lot. And I especially hate that fact, because its generally positive reception means that we're far more likely to get remakes like it over, in my opinion, the textbook example of a good remake: Metal Gear Solid: The Twin Snakes. I've always thought Twin Snakes was overhated, and now that I've finally played both it and Delta for myself, I can think of no better way to express my feelings on both of these games than to directly compare them and the ways they try to update their source material. Chapters: 0:00 - Intro 1:31 - PART 1: What Makes A Remake A Remake? 5:19 - PART 2: Foundational Elements 14:58 - PART 3: Out Of Control 25:23 - PART 4: Graphics Aren't Enough 36:31 - DISK SWAP: A Different Game Music Listed In Order Of Appearance Metal Gear Solid 3: Snake Eater - Main Menu Theme Metal Gear Solid 2: Sons Of Liberty - Arms Depot Metal Gear Solid: The Twin Snakes - Tank Hangar Metal Gear Solid: The Twin Snakes - Tank Hangar (Battle) Metal Gear Solid 2: Sons Of Liberty - Power Room Metal Gear Solid: The Twin Snakes - Armory Metal Gear Solid: The Twin Snakes - Armory (Battle) Metal Gear Solid 2: Sons Of Liberty - Hostages Metal Gear Solid: The Twin Snakes - Communications Tower A (Chase) Metal Gear Solid - Hope #mgs #mgs3 #mgs3remake #mgsdelta #snakeeater #snakeeaterremake #videoessay #analysis #remake #snake #solidsnake #bigboss