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The vantage point I used last time caused my view to be blocked by the window frame 28 times. This time, I moved a couple of steps further inside and chose a window without a frame. The result was not only a completely unobstructed view, but as long as I didn’t lean out, rocket troopers on both the left and right sides also had a hard time hitting me. This allowed me to focus on clearing enemies in the plaza first, and deal with the rocket troops at my own pace afterward. I used to assume that once an enemy was wounded, they would eventually die after groaning for a while, so I never bothered to finish them off. This time, however, I noticed that wounded enemies can regain full combat effectiveness if they receive medical aid in time. For example, I wounded an enemy at 49:48; someone came to treat him at 50:03, and by 50:14 the wounded soldier suddenly sat up, weapon in hand, ready to rejoin the fight. The thumbnail for this video was taken from this exact moment. Below are the start times of each wave, how many vehicles appeared, and the total number of kills at the end of each wave: Wave 1 – starts at 0:45, 0 vehicles, 4 kills total Wave 2 – starts at 2:22, 0 vehicles, 9 kills total Wave 3 – starts at 4:39, 1 vehicle, 19 kills total Wave 4 – starts at 10:03, 1 vehicle, 31 kills total Wave 5 – starts at 16:24, 0 vehicles, 47 kills total Wave 6 – starts at 23:43, 0 vehicles, 67 kills total Wave 7 – starts at 31:29, 0 vehicle, 91 kills total Wave 8 – starts at 47:05, 1 vehicles, 119 kills total Wave 9 – starts at 58:58, 2 vehicles, 149 kills total Wave 10 – starts at 1:11:38, 3 vehicles, 179 kills total Specification of the computer: CPU: E3-1246 v3 RAM: 16 GB GPU: NVIDIA P104-100 (a mining card with no display output, 8 GB VRAM) the rifle: SVT-40 This video explores a different vantage point in Kreuzberg HQ and how positioning alone can change the flow of the fight. If you enjoyed the video, please give it a like and share it.