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Apologies for the long intro, not everyone knows about the bugged Details screen. Skip to 3:30 if you already know what loadout to use. This is an adaptation of my farming build for solo that I use when I run 3 player Bulwark Ops. It works on any set of modifiers with only a minor loadout change, and doesn't require any difficult to get high tier towers. This build also works on the 3 entrance map, but it puts more of a strain on your economy, so if you're struggling, wait until the next day for the map rotation. The core of the build is Anesthesia / Stone Hoof / Muqam / Acute Field. You then add one tech tower depending on the daily enemy type. Due to the description bug with coop, below is a list of which modifiers mean which enemies: Dark Fog = Hive = Can-Can Invisibility = Fallen = Acute Field (we already run this) Warping = Vex = Alloyed Vertebrae Shielded = Cabal = Long Nail Tycoon and Prudence are the recommended starting perks for this build, as both will help a lot with the early game, but they definitely aren't necessary (I didn't have either in the video). Upgrade order for this version of the build is less important other than Anesthesia's Double Beam enhancement. You should take Double Beam as your 3rd upgrade even if you have to roll for it. The other 5 upgrades should be (in mostly any order): Fire Rate Direct Damage Acute Field Enhancement Range Solar Damage Note: Vex on this map is a bit weird, in that the flying harpies will fly directly from the left path to your teammate's lane exit (the special lane on the right). If you're having trouble with leaks, it can help to wait to upgrade your Stone Hoof to level 3 and spend the money building Anesthesias (though I haven't had that issue with this build). If you're struggling to follow this guide, I'd recommend watching my solo guide first: • Bulwark Ops Round 15 Solo Strategy ANY DAY... You're also welcome to ask questions here or on Discord IGN: Stevelion