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In this video, I'm playing a unique Rom Hack for Super Mario 64 that I found called "Ultrabell!" Make sure to stay tuned until the end for awesome content and to help my viewer retention! ✪ Subscribe for more! / @elastedalorian ✪ Check out the rest of the 7 Star Series! - • 7 Star Weeks ✪ Lastly, if you have any suggestions, let me know! ____ Downloads ____ ✪ Ultrabell by @ChaoticKatz https://romhacking.com/hack/ultrabell https://github.com/ChaoticBuilder/Ult... ___ Timestamps ____ 0:00 - Intro 0:40 - Castle Interior 1:05 - Bob-Omb Plains 5:58 - Secret Slide 7:29 - Mountain Fortress 9:43 - Outro! _________ Algorithm Stuff _________ Ultrabell Info: Welcome to Ultrabell! Enjoy your stay, as His Kingdom is endless! What if back in Early 1996, Super Mario 64 took a different path, fixing / reimplementing broken gameplay mechanics, re-coding Luigi back into the game, new unique enemies / levels, and other various things? In this "Development Build" made a few months before E3, journey through vast Riversides, Sky Fortresses, and even Castle labyrinths set up to trap the Plumbers by the evil King Koopa! The Mario Brothers need your help after all! Taken from the GitHub, modified. Super Mario 64 is a 3D action-adventure platform game released for the Nintendo 64 in 1996 for Japan and North America and in 1997 for Europe and Australia. It is the eighth entry in the Super Mario series. This game was one of two (three in Japan) launch titles for the Nintendo 64, along with Pilotwings 64, which helped drive initial sales of the console. Despite its name, Super Mario 64 runs in 32-bit, like most Nintendo 64 games at the time. Since its release, Super Mario 64 has been widely acclaimed as one of the greatest and most important games of all time. In entering the third dimension, Super Mario 64 largely eschews the obstacle course-based design of the 2D platformers in the Super Mario franchise for a mission structure and gameplay focused on exploring a larger area. Though not the first 3D platform game, Super Mario 64 codified many of the controls and design conventions of the genre. Being the first 3D game of the Super Mario franchise, Super Mario 64 has introduced several moves, including triple-jumping, ground-pounding, long-jumping, diving, and side-somersaulting, which would be used in most subsequent installments of the Super Mario series. Punching and kicking were also introduced but would not appear in any later title other than its DS remake. The game popularized Charles Martinet's portrayal as Mario (being the first game of the Super Mario series to feature his voice) and Princess Toadstool's name as Peach in the West, and made them both series standards. Source: https://www.mariowiki.com/Super_Mario_64 _______ Algorithm Tags _______ #Mario #SuperMario #SuperMario64 #SuperMarioBros #RomHacks #Mods #b3313 #sm64hacks #gaming #gamingvideos #gamingvideos #gamingchannel #gamingchannelgrowth #gamingchannelgrow #liminalspace #liminalspaces #liminal #liminalcore #furry #ultrabell #sm64beta