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1HS 1SG 1EK 1AS It has been a while since my last video... and we have finished our first set of Soul Liberator weapons! I realized I haven't posted any videos for Gate 1 and 2 since our week 1 clears, so here is an updated version of all gates for comparison. These aren't meant to be optimized speed runs so I am playing a bit more relaxed/lazy and yes Gate 2 is from a different run due to recording issues :) I'm still missing a lot of damage, especially from relics, to reach SL bow's full potential, but overall very happy with the progress I've made so far! ------------------------------------------------------------------------------------------- AS 2616 Max 11P Pallid Psyche Soul Liberator Bow S50 R7 Effective Range 17 Max Attack 19 Soul Liberator Eternal Arrows Imprisoning Haunted Celtic Cross | Magnum Shot Damage 3 Imprisoning Haunted Irusan's Bell | Magnum Shot Damage 3 Longing Abominable Rabbit Ceann Bliana Skirmisher Circlet Max Damage 10 | Crash Shot Range 20 Vanished Trajectory Special Hyperion Eclipse Light Chiton | Ranged Attack Max Damage 20 Fleeing Folach Catt Hyperion Eclipse Wrist Torques | Magnum Shot Damage 20, Bow Mastery Max Damage 20 Fleeing Folach Catt Twilight Fairy Shoes | Water Alchemy Efficiency 20, Wind Alchemy Efficiency 20 Yellow Echostone | Crash Shot Fragment Damage 18 Black Echostone | Fire Alchemy Efficiency 20 Silver Echostone | Fury of Connous Max Damage 20 Murias Relic | Aqua Volley Level 6 EK 2754 Max 11P Dual Wield Soul Liberator Sword x2 SG 2343 Max 10P Soul Liberator Axe + Soul Liberator Shield HS BFO 91.25% March Song 76.39% Soul Liberator Lyre --------------------------------------------------------------------------------------------- 00:00 Gate 1 (07m56s) There are several ways to do the Ancient Giant phase (70%/30%) more efficiently. I personally prefer our current method since I can relax for a few seconds and let Mr. Saibogu do all the work :) --------------------------------------------------------------------------------------------- 08:02 Gate 2 (08m59s) Bronntanas will not spit if there is no one in range to trigger the attack. After 50%/40%/20%, everyone should hug the wall, and the horse will either do a high jump or a straight run to the party. The horse may also do a straight run after the high jump. It is recommended to move to the side of the wall immediately after the jump so the horse can run into the wall instead of away from the party. I also recommend waiting on a pet at the yellow dot on the ground for the 50% mechanic. It lines up with the rock position and gives you space to move in case the horse does the spit attack. --------------------------------------------------------------------------------------------- 17:07 Gate 3 (12m35s) Solo halos! I actually fumbled my debuffs here but got lucky with crits and boss AI. AS can position themselves to hit multiple halos at once depending on halo spawn spots. For 40% halos, the main challenge is maintaining Wings of Eclipse or using a good-timed i-frame/BOP to dodge the ball explosion. --------------------------------------------------------------------------------------------- Thumbnail Art by / smol.jeanu ♡