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Gameplay of aerospray mg in clam blitz. Its been quite a while since I've last use this weapon, but honestly, playing this weapon again was kind of fun. Now aerospray is a short range that has great paint output, good moblitly, bad rng spread, fast fire rate and low damage. This weapon is really good quickly getting paint on the ground, but not so great at fighting. So you should focus on staying back a bit and try to paint for your team and build up your special. You can also try to shark and flank opponent if you want to apply some pressure. Just be careful when in engaging in fights as the low damage and bad rng in your shots can make it difficult for the weapon to fight. Now the kit is honestly not that bad. Fizzy bomb is a sub weapon that once thrown, it will leave a trial of ink and then explode. You can also shake the fizzy bomb is increase the paint output and the amount of times it explodes. This sub weapon is just really good at applying pressure to opponent from a good distance. Try to throw them in route that enemies might try to approach from and then push up with the fizzy to apply a bit more pressure. And reefslider is special weapon that allows you to ride an inflatable shark. Once activated, it will deploy rails that instantly paint that path your facing. Once on the reefslider, you'll travel in the path of the rail and then the slider will exploded when you reach the end of the rails or activated it to stop early. You are invincible throughout the ride. This specials is okay at quickly applying pressure to the enemies. The special is best used when you can punish a reckless approach or when enemies are clumped up. Small tip: you'll most likely get punished after using your reefslider so before you die, try to throw a fizzy bomb at those who got caught in the indirect damage. The indirect damage from reefslider and the fizzy bomb should be enough to kill an opponents. Thanks for reading this and hope you enjoy the video.