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Random Arknights stage clears with the Fivefall gang 0:01 H8-1 2:44 ZT-EX-6 CM 5:54 H11-2 10:57 13-11 AE I borrowed Mon3tr for all my clears bc I don't build 6 stars who aren't fish or spanish. I'm focused on just building 5 stars nowadays altho I did pull for her in case I ever changed my mind. I originally asked someone to put up a max pot Mon3tr bc the dp pots seemed handy for ch15 altho I ended up not playing any ch15 stages. Also, for H11-2, Mon3tr with her crystal can tank SK's rocket barrage but it's a little finicky so I preferred to have Valarqvin nearby her to spread out the damage. I prefer playing artistknights without including skins or units that are uncredited unless I feel like it's necessary to use them. Hence why there's no Chen (cop skin) and Marcille (credited as Studio Montagne) in these clears. Anyways, Mon3tr ended up being more enjoyable to use than I thought she would. I like playing with units that are hands-on so adjusting crystal placements after every skill activation makes her interesting. Altho if a stage just wants me to put the crystal down in the same place the entire time then she's super boring to use. Mon3tr is definitely overtuned but at the very least it would've been overkill if her skill was manually deactivatable, adding more flexibility to an already insanely flexible unit. S3 decreases her attack range which means she might no longer heal a unit during her skill, depending on their placement. There's also the issue of if she's not attacking anyone, then she's not healing. Manually deactivating her skill would be straight forward solutions to this but instead it comes down to managing her crystal placement and skill cycle so it was fun messing around with her. I play way too many niches tho so next Fivefall clear is probs when something new happens. Like Figurino's skin. It's suuppeerrr pretty and I can't wait for it to arrive on global~