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In this two-part tutorial series, we will be creating a 2d bridge-building game like poly bridge, where we need to build a bridge, and then our yellow characters will test if it holds them similar to a poly bridge game. In this first part, we will start by creating world space grid material in the shader graph. Then we will create connecting points, which will be snapping to our grid also inside the editor. Then we will prepare our sprites so they can represent our bridge bars and could be extended at any length. We will learn how to use the Dictionary collection type inside C#. Then we will create a script, which will be placing our bars on the nearest points on the grid. At the end of this first part, we will be adding the maximum length option for our bars so their lengths can be limited. We will be using Unity 2019.3 and Universal render pipeline (unity Urp) and C#. Part 02: • How to make a Bridge Building Game in Unit... ♥ Support me on Patreon: / urocks ♥ One time support on PayPal: https://paypal.me/urocks ● Udemy course Make games without coding with Master Visual Scripting in Unity Course! (Bolt) https://www.udemy.com/course/master-v... ● Udemy course Mastering Coroutines in Unity: https://www.udemy.com/course/masterin... ● Udemy course Create Scratching Game in Unity: https://www.udemy.com/course/scratch-... ♥ Subscribe: / @urocks ● Facebook: / urocks-101744821486756 ● Twitter: / urocks3 #unitytutorial #unity2d #unity3d #unity #polybridge