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The Fire Lord will wreck any push at Magni because of its long range that reaches the boss area. You need some way to take it out. It is notoriously difficult to tank even with Resistant minis, but it takes full damage from Execute, which means that two Executes drop it nicely. Kill it as soon as it respawns, every 45 seconds. You want to take and retain control of the Towers. Both because the Gem mines are too valuable to leave to Magni and because Hammer Toss in the last phase will kill your base too quickly if you have no Towers. Any undefended Towers will fall at phase transitions to the minis attacking from the sides. Start your defense from the bottom Towers, and then move to the top Towers from there if you are not able to defend them all at the same time. If you are able to maintain control over the Fire Lord spawn, Towers, and Gem mines, Magni will inevitably fall. Minis in Heroic Magni's army: Fire Elemental - Blazing Speed (Firehammer talent, essentially talentless) Firehammer - Moultin' Metal Harpies - Trinket Collectors Living Bomb - Blast Radius Mountaineer Dwarf - Intimidation (essentially talentless) S.A.F.E. Pilot - Gnomish Cloaking Device Magni has Living Bomb, so large concentrations of minis are at risk of getting blown to pieces. More here: https://www.method.gg/warcraft-rumble... Build: rumblo:CF4QAhoECEQQAhoECF0QARoECBMQARoECBkQAhoECB4QARoECFkQAg==