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Welcome to the Generic Crafting Tutorial Series. Episode Details -- In this episode we setup our core interaction events to allow generic actor classes to be able to interact in our game without casting or complicated checks. We will expand this as needed throughout the series. Project Details – In this Unreal Engine tutorial series we go step by step through the process of building a crafting and gathering game system, full of fun facts, design habits, and neat tricks to help make Game Development in Unreal Engine Blueprints easy. This project should be beginner friendly, although it focuses more on intermediate level designs and systems. In this Blueprint Only series we will be making a detailed Items Data Table, Custom Gathering Nodes, Crafting Benches, Crafting and Gathering Player Classes With experience points and levels, a simple Inventory System, a simple Bank System with Storage Chests for holding items, and a simple Trade system to buy and sell items from NPC’s. This system primarily uses Interface events to transfer data without relying on hard dependencies, making it modular and reusable for many various needs. We also demonstrate use for an Equipment system. Links — https://patreon.com/BlueprintByte?utm... https://drive.google.com/file/d/1vobT... Time Stamps — 0:00 Introduction 1:29 W_Interact 11:09 Player Controller Events 15:35 Cleanup In Player 18:20 New Interaction Functions 27:46 IA_Interact 33:50 Testing...