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In this episode of the Problem Solving Series, I’ll guide you through the process of adding buttons, joysticks, and other interactive elements to your arcade cabinet model in Autodesk Maya. We'll focus on precision placement, achieving uniform sizing, and making sure everything aligns perfectly for that authentic arcade feel! What You’ll Learn: Precise techniques for adding buttons and joysticks to your arcade cabinet. Methods for ensuring uniformity and proper alignment of details. Tips for creating realistic mechanical components using Maya. Why Watch This Video? Adding interactive components is crucial for creating a realistic and engaging arcade cabinet model. This video will show you how to tackle the challenges of precision modeling, ensuring your buttons and joysticks not only look great but also function visually. Whether you're a beginner or an experienced 3D artist, you’ll find valuable tips in this tutorial. Next Steps in the Series: After adding the buttons and joysticks, we’ll move on to UV mapping, texturing in Substance Painter, and setting up interactive elements in Unreal Engine. Follow Along with the Model: 👉 [Insert Link to Download the Arcade Cabinet Model or Scene File] Don’t forget to like, comment, and subscribe to stay updated on more episodes in the Problem Solving Series! What's your favorite arcade game? Let me know in the comments! Hashtags: #ArcadeCabinet #MayaTutorial #3DModeling #GameAssetCreation #ProblemSolvingSeries #AutodeskMaya #HardSurfaceModeling #Joystick #Buttons #3DDesign