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Quake (Nintendo 64) - Playthrough [HD] | RetroGameUp скачать в хорошем качестве

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Quake (Nintendo 64) - Playthrough [HD] | RetroGameUp

👉Get 74% off NordVPN's 2-year plan + 3 extra months! https://go.adt246.net/t/t?a=140749811... 👉 Get TubeBuddy to access the same powerful tools that top YouTubers use to thrive! https://www.tubebuddy.com/pricing?a=r... 👉 Subscribe to the channel!    / retrogameup   More retro stuff here at RetroGameUp's website! https://retrogameup.com/ ☕️ Buy a coffee for support! https://www.buymeacoffee.com/retrogameup TAS tools were used in this video. Quake was developed by id Software and published by Midway Games for the American and European market in 1998. It is a port of the original game, which was developed and published by id Software in 1996 for DOS. IMPORTANT NOTE This playthrough is segmented dues to the unreliable nature of the emulator. Each level was done using the password that was provided by the level that was completed before (except MAP 1). In addition, many edits had to be done dues to emulation inaccuracy when it comes to emulating Quake. Loading was speedup to 300% to match as much as possible the loading time on a real Nintendo 64. The loading transition in MAP 24 was also speedup to match. When the game loads, the text that was present before will flash along with the loading. This doesn’t happen on a real Nintendo 64 and was fixed with video editing. When underwater, there are a few graphical glitches on each side of the screen. Slime and Lava have the same problem. TIMESTAMPS 0:00 Game Start 0:37 MAP 1 Slipgate Complex 4:17 MAP 2 Castle of the Damned 9:16 MAP 3 Necropolis 17:21 MAP 7 Ziggurat Vertigo 22:26 MAP 4 Gloom Keep 28:17 MAP 5 Door to Chthon 32:11 MAP 6 House of Chthon 34:24 MAP 8 Ogre Citadel 39:42 MAP 9 Crypt of Decay 48:16 MAP 12 Underearth 56:27 MAP 10 Wizards Manse 1:03:26 MAP 11 Dismal Oubliette 1:13:54 MAP 13 Termination Central 1:19:34 MAP 14 Vaults of Zin 1:25:04 MAP 15 Tomb of Terror 1:30:30 MAP 16 Satan's Dark Delight 1:35:30 MAP 18 Haunted Halls 1:39:15 MAP 17 Chambers of Torment 1:46:47 MAP 19 Tower of Despair 1:53:37 MAP 20 Elder God Shrine 2:02:11 MAP 24 Nameless City 2:09:49 MAP 21 Palace of Hate 2:19:48 MAP 22 Pain Maze 2:25:30 MAP 23 Azure Agony 2:35:31 MAP 25 Shub-Niggurath's Pit GAME DESCRIPTION Quake is a port of the original best-selling DOS game released on March 24, 1998. It was one of the two console ports of the game, along with the Saturn version. Playing as an unnamed protagonist (who is commonly known as Ranger since his appearance in Quake III Arena), the player must stop an ancient being code-named Quake. With high advancement in teleportation technology, the slipgate was invented for easy transportation around are that are very far from each other. However, Quake herself sensed the teleport technology and managed to get a hold of it in order to send her minions. This also Ranger to get into the dimension where the monster came off, ending in old looking, sinister area. There is four dimensions in the game: Dimension of the Doomed, The Realm of Black Magic, The Netherworld and the Elderworld. Venturing in these realms, Ranger will get hold of four runes that will open the lair of Quake. Quake is a faithful port of the original DOS game. While Ranger starts with the weak shotgun, he will have access to powerful weaponry such as the grenade launcher, the super nail gun and the thunderbolt. There is also power up that will help him along the way. Unlike the original game, Quake doesn’t have an introduction level. Every setup made in that level is done in the menu instead. Each level is required to be completed in one shot in order to save progress (either with the Controller Pak or with a password). The four episodes are also played on a single set instead of sending the player back to the introduction level. On the Nintendo 64 port, the player can know when he/she is in the next episode when a level featuring a rune is completed, as the player will start back with a shotgun and an axe. QUAKE 64 PLAYTHROUGH The run uses the USA version of Quake. The goal is to beat the game at the highest difficulty and finding every secret and Easter eggs. Dues to the way Quake is designed, the player will be forced to take damage in many circumstances. The vast majority of these are falling damage, but a two case requires the player to go through slime without protection to find a secret. Under the Pentagram of Protection, the player is invincible, but will still lose armour if damage is taken. Dues to the great advantage of this Powerup, getting hit to save time is a priority to avoid losing armour. There is one instance were going into the lava with the power-up is required, destroying every armour the player had. In every other circumstance, the objective is not taking damage from the enemy, traps or hazards. TAS tools were used in this playthrough. #quake #nintendo64 #fps #n64 #quake64 #idsoftware #retrogameup #longplay #playthrough #halloween #halloweengames

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