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My Patreon: / roflwaffle GT4 is often considered as one of the greatest racing games of all time, but what if I told you that the challenge of its much lauded career mode is only held together by a handful of design choices? As unbelievable as it may seem, this video explains how and why that came to be... Music (in order): The Motorious Zone (In-game Version) - Isamu Ohira (Gran Turismo 4) Hypnosis (In-game Version) - Isamu Ohira (Gran Turismo 4) From The East To The West - Isamu Ohira (Gran Turismo 4) Quiet Curves - Hiroshi Okubo and Asaka Sakai (Ridge Racer Type 4) Light Velocity Ver. II (In-game Version) - Isamu Ohira (Gran Turismo 4) Take Your Dream On - Isamu Ohira (Gran Turismo 4) Race Day - Masanori Takeuchi (Sega GT 2002) Race Menu 1 - Isamu Ohira (Gran Turismo 4) Channels credited: / @amouravecungranda / @tpl-motorsport / @doughtinator / @paragleiber / @thegtstech 0:00 Introduction 1:33 What is a ‘Progression Skip’? 2:27 Special Conditions Events 5:03 One-Make Events 14:09 Endurance Events 17:51 Japanese Events 19:46 American Events 20:51 European Events 24:39 Why GT4 Was Designed Like This