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One of the most engaging parts of a game can be the cut scenes. Unity allows us to do this very easily with Cinemachine and Timeline. In this first of two parts, we will be focusing on Timeline in Unity and how to use it to organize and combine your games animations. The second video will dive into Cinemachine, its uses, and then how to combine it with Timeline to make cool cut scenes. Want to discuss the concept in more detail? Like to participate in some weekly coding challenges? Join me on my Discord channel for this and more: / discord If you find this video on Cinemachine and Timeline in Unity useful, make sure to check others in the HowTo series: https://www.youtube.com/playlist?list... Check out my beginner VR series below: https://youtube.com/playlist?list=PLu... And if you want to start learning how to make your game look really cool, Shaders for Unity are a must. You can follow along, learning how to make a health/mana bar in my beginner Shader Graph series below: • Unity Shader Graph Tutorial - Beginners Gu... Timecodes 0:00 - Intro 0:08 - Unity Tutorial Breakdown 2:30 - Timeline Scene setup 5:42 - Creating your first Timeline 6:14 - Adding an Animation Track to your Timeline 9:06 - Blending Animation Track in Timeline 11:14 - Add a Signal Event to your Timeline 12:43 - Responding to A Timeline Signal in Script 13:52 - Wrap up and Cinemachine For more information you can also hop over to my website: www.expansevrdev.com