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In this video, we walk through manual LOD (Level of Detail) creation for a game character in Autodesk Maya, and then verify those LODs inside Unity. The character is already fully modeled and textured. This step focuses on game optimization, giving you more control over how your asset degrades across distance compared to automatic LOD generation. By the end of this video, you’ll be able to: Understand when manual LODs are preferable to automatic ones Create manual LOD meshes in Maya Set up and organize LODs as part of a clean asset workflow Check and validate LOD behavior inside Unity This tutorial is part of the Make a Game Character series, which covers the full character pipeline — from creation to optimization — using production-aligned workflows. ▶ Watch the full Make a Game Character playlist here: • Make A Game Character: Modeling, Texturing... Tools used: Autodesk Maya Unity Vertmode focuses on teaching practical, real-world workflows for artists who want to build game-ready skills — not just visually finished assets.