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Part 2 of Super Bomberman 2’s Battle Mode I cover the rest of the remaining stages, including a few extra bounus ones that were pretty much near difficult to unlock without the help of a certain Japanese controller peripheral, however there is another way to gain access to them… Stages shown: 00:36 B-1 Circuit - Taking place inside of a racing circuit with hard blocks forming many narrow passages. This stage only has one soft block which is at the center, the block can regenerate after it has been destroyed, whether or not the block yields an item is entirely random. There is also a Pause Panel that’ll temporarily halt your movement for a few seconds, and a Speed Change Panel, whichever number is on the panel, walking pass it will set your speed to that exact amount. 4:04 Conveyor Belt II - This stage plays like your usual conveyor belt themed map at first, but at the middle of the map are two switches, one will allow you to change the direction of where the conveyor belt will move in, while the other adjusts the speed in which belt moves. 6:31 Curve Bomb! - This stage features a familiar trap from Mega/‘94, the Curve Marks. Kicking a bomb into them will move the bomb in the direction the arrow is pointing to, there are 12 arrows in this stage. 10:16 Matango Jump - This stage is rather notorious in that it features the unique ability to jump by simply pushing the Y button, a feature that’s never been seen before in any of these battle modes, and is also the first instance we ever see of Bomberman jumping up to this point in the series (eat your heart out Bomberman Hero). The hard blocks break the level up into several sections that cannot be reached on foot so you are required to use this mechanic. The soft blocks here do regenerate and as a result, is possible for somebody to bounce forever due to screen wrapping if one were to destroy specific blocks on certain rows or columns before bouncing across or up & down. 14:29 - But wait, there’s more! 18:06 Gin Gin Deathmatch (Extra Stage) - Here we have this game’s version of the Power Zone map. There are no soft blocks and all Players begin with six Bombs, Max Fire, Power Glove, and Bomb Kick. The rope which surrounds the whole ring can be used to propel yourself to the opposite direction giving you 2 seconds of invulnerability. Bombs can also be kicked into the rope and will rebound and begin to slide in the opposite direction as if it were a Rubber Bomb. 19:52 Boyoyon Jump II (Extra Stage) - aka the follow up to the Jump Zone map from the last game (from a naming standpoint) except nowhere near as many trampolines as before and you can actually control and influence where you want to go this time, there’s that at least. The hard blocks in this stage are arranged so that there are some dead ends and confined areas. There are also these Crystal Blocks which may as well be the landmines from Plasma Bomber’s stage, there are no real differences between them, they are just there to catch you off guard due to their different appearance.