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DELTARUNE: Spamton Ex (Full Fight Concept) скачать в хорошем качестве

DELTARUNE: Spamton Ex (Full Fight Concept) 2 года назад

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DELTARUNE: Spamton Ex (Full Fight Concept)
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DELTARUNE: Spamton Ex (Full Fight Concept)

After 8 months of working on it, it's finally finished! ------------------------------------------------------------- CREDITS Music: "Murder by Deals" by Wicher500i   / ofdbp      / @wicher500i   (The song itself: )   / rym1f   Timer: From the DeltaRuined mod https://gamejolt.com/games/deltaruine... https://m.youtube.com/@lollipop_124/v... Inspirations: Filament Vol.    / @filamentvol.2004     / comic-sans-525793259   red   / hsvzb   (Addendum: The trains barrelling down the rails in the video were heavily inspired by this video, which originated from this reddit post) Out_SiN's video:    • Deltarune Dreams   Kevin_M_'s original reddit post:   / i_have_had_several_deltarunerelated_dreams...   ------------------------------------------------------------------------- FAQ Since it's been quite a while since the last upload I wanted to a make a small thing for questions people may have about the video. Q: Why did this take so long to make? A: Simply put, I was in over my head when first decided to do this! I had to learn how'd soul movement would work, how and when to shoot, menu movement, how Spamton would move, ect. using base game as a reference. Then actually put that to practice which was... easier said than done. Hopefully it still panned out ok to y'all though! Q: Why are the colours constantly changing in the video? A: Aesprite has a limit to how many colours can be used in a project file, since normally it's main use is to make sprites or small animations, when it's turned into a gif file then aesprite would try to simplify all the different colours and replace them with, with the more commonly used colours usually blue for some reason, I tried to reverse engineer this by changing all the colours back frame by frame on the gif versions, but over ~90,000 frames are a lot of frames! So obviously it's nowhere near perfect (If you were to zoom in while in project mode you'd be able to see the individual different pixels of something like the buildings in the background) Basically the bigger the animation, the more gradual discolouration! Q: Can I use the sprites shown in this video? A: Yes! I've compiled a spritesheet along with some sounds into a Google drive, they can be used for anything really, no need to ask for permission either. https://drive.google.com/drive/folder... Q: Why did Noelle randomly show up midway through? A: When I was working on the attack she shows up in pretty late at night, I just thought it'd be funny for her to unexplicably show up for a milla-second, with no reason for why. Q: Why is Spamton defeated in one hit? A: A mixture of two things led me to working this in: First reason: It's kind of like a reversal of the NEO body he has at the start, that has high defense and low attack once the "Bluelight Specil"is used, the EX form is meant to mirror this as it'd have high attack and low defense, it's why he can 'one shot' the player if the big shot Spam is performed and why his attack slowly ramps up as his arms and legs are disconnected! Second reason: From a game design standpoint, if this were added into the base game for whatever reason, I think it'd be cruel to make a player go through another full battle just right after one; so the best middle ground I found was to make this one an optional one, the reward for beating him being a superior version of the DealMaker so there'd also be incentive to do the fight. Q: Why can't you heal towards end? A: I wanted to use one of Spamton's lines from the Sweepstakes and use the recently seen 'SpamBug' in some form; reason for the player to keep snapping, after all, his mercy meter fills out substantially after his final attack! Here's a small unused intro scene to those that made it this to the end of this!    • test  

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