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The Salt Mines with Dread is a very different challenge to that of the taken, the unstoppable Abomination are so much harder than the taken unstops due to the geists that they release, especially the 3 released when they die. I had the following modifiers: Pressure Cooker, Extinction, No Starting Ammo, Rage and Meteor Banes, Deadly Stasis Threat, Ground, Match Game, Blasts and Hot Step. Ran this on Stormcaller using Chaos Reach with Vesper of Radius combined with Mint Retrogade, Trinity Ghoul and Ulterior Observation. This took me 16 attempts partly because I was running with Brawn and to begin with tried a Weave Walker build which really didn't work. I then swapped to this build but still struggle with Brawn, seems too much for me on this activity at the moment but Trinity Ghoul shone here, it worked really well with the artifact.