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SH16: Maximum Impact, Minimum Presence Modern artillery lives and dies by exposure time. With detection and counter-battery fire now happening almost instantly, the window to strike is narrower than ever. If a gun can't finish its mission fast, it won't finish it at all. Arriving in the next Event Activity at Tier IV, the SH16 brings the punch of a 155 mm gun on a mobile wheeled chassis, able to deploy and unleash havoc within seconds, and disengage just as quickly. The SH16 pairs a standard 155 mm gun with a reload cycle tuned for short exposure — firing shells every 7 seconds, currently the lowest of all Tier IV howitzers in the game. It also comes with two unguided and two guided rounds, giving you a broad option of delivering precise hits against both static and moving targets. ERFB-BB HE — The most basic shell that delivers over 14k base and 14k explosion damage, with a good incendiary chance of 1.9%. ERFB-BB-RA HESH — This squash head is all raw force, bringing the values up to 15.8k for base and explosion damage each. GP155A HE — A Mk2 side grade, this HE shell trades some of its firepower for the guided capabilities. GP155E HEAT — Designed to melt through armor, this guided round is a solid fit for both direct and indirect — horizontal and arc — fire, delivering 12.3k base damage, 4.3k explosion damage, and 4.3k module damage and penetrating up to 900 mm of armor. As a platform, the SH16 is built around motion rather than protection. With a top speed of 60 km/h, it treats firing positions as transient states, not ground to be held. Avoid direct contact unless you’re staging it with an ambush, and never linger in one place too long. With the SH16, the rule of thumb is to keep it moving — and keep them guessing.