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On this video I explore one of the best ways I've found to show how powerful is the synergy between Substance Designee and Substance Painter, by crating and using CUSTOM FILTERS. I hope you like this mini-project approach. It was really fun to do. ► TIMESTAMPS 00:00 Intro 00:34 Method 01 - Generic Filter 02:15 Method 02 - Channel Specific Filter MINI PROJECT - Peeled Paint Filter 04:40 Peeled Paint Filter 01 - Creating the Bubble Tiling 07:25 Peeled Paint Filter 02 - Creating the Paint Damage Holes 10:30 Peeled Paint Filter 03 - Refining the filter's control 11:36 Peeled Paint Filter 04 - Defining and Exposing the Filter Parameters 14:04 Peeled Paint Filter 05 - Testing the filter in Substance Painter 16:14 Peeled Paint Filter 06 - Final remarks on Custom Filters ⯈ EXTRA NOTES At 11:17 I forgot to add the actual Levels Node, but you cans see it already in place later on the video. ⯈ LINKS OF INTEREST List of input/output usages and identifiers https://docs.substance3d.com/spdoc/ch... Get the Filter in Patreon: / xolotl_studio ⯈ ABOUT Whenever I feel like I can help peers with stuff that I have struggled before I am more than happy to share some of the shortcomings I've identified in my process and how I managed (or tried) to overcome them. This videos are meant to help anyone willing to listen some of the tips and tricks I've found in CGI. Hope you guys enjoy it #SubstancePainter #SubstanceDesigner #Filters #Tips #Tricks #Texturing ==================================================================== Don't forget to follow to get a hold of the updates and projects I'm working on, and if you feel generous support so I can continue developing and improving my CGI tools and create content ► Support on Patreon: / xolotl_studio ► Discord Server: / discord ► Twitter - / xolotl_studio / / ymmanuel_who ► Gumroad - https://gumroad.com/xolotlstudio ► Artstation - https://www.artstation.com/ymmanuel ► Blender Market -https://blendermarket.com/creators/xo...