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A pretty clean run that I'm happy with. Got very lucky at 3:15, the animation is wonky but I cancel supernova, and Lunastra doesn't use it again the rest of the fight. For a speedrun, my build sacrifices a lot of damage in favor of survivability. I give up 2 points of Attack Boost and the first point of Coalescence in favor of 3 points in Fire Res and an extra ~100 defense from not running Kaiser Y. This makes mistakes significantly less punishing, and allows me to finish the quest without dying much more consistently, but the concession ultimately isn't absolutely necessary. Thanks to my suboptimal build, upcoming gear upgrades from Raging Brachydios and MR KT, and a handful of mistakes in my play, I'm very certain this time can be improved a lot, even by as much as a couple of minutes. Played on PC Ver. 12.11.01 6★ Optional: "Into the Palace of Flame" Equipment: Safi's Shattersnout (Health/Affinity/Element) (Attack 6/Attack 5/Attack 5/Sharpness 5/Sharpness 5) Golden Headdress B+ Kaiser Mail B+ Kaiser Vambraces B+ Kaiser Coil B+ Garuga Greaves B+ Challenger Charm IV Decorations: 3x Guardian/Attack Jewel 4 1x Critical/Vitality Jewel 4 1x Hard Fire Res Jewel 4 1x Ironwall Jewel+ 4 2x Critical Jewel 2 1x Challenger Jewel 2 1x Shield Jewel 2 2x Expert Jewel 1 1x Ironwall Jewel 1 1x Attack Jewel 1 Skills: Master's Touch Agitator 5 Attack Boost 4 Critical Eye 4 Fire Resistance 3 Critical Boost 3 Weakness Exploit 3 Guard 3 Offensive Guard 3 Blast Attack 2 Heat Guard 1 Health Boost 1 Latent Power 1 Guard Up 1