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On review I got hit once at the beginning of the fight :V Also that embarrassing fever backwards lol. This fight is extremely annoying for a lot of characters, I beat it first on Keroronpa who is by far the safest and most stable, decent speed, high HP pool, amazing Fever that scales off max HP not current so getting hit doesn't diminish his damage capabilities, he just clears waves easily with fever and keeps these two in perma-stun. Pyokorappa is a lot more volatile, getting hit really hurts her damage, her AOE is not as great for wave clearing, lower base HP so less gambling on cards early. Her strengths are obscene burst damage if you have good windows to just delete a dark ratatan from existence and insane mobility. In general you want the skunk and dog to be looking in the opposite direction (I start by turning them around at the beginning and then having my tanky sword and shields just take aggro as I hop over to the front). With a fever opening you can simply clear all the dog's pike kobuns at round start and keep chilling on the right side, as there's plenty of room to work with even if Aroma is looking right. You generally care more about being behind the skunk more than the dog, though sometimes the dog can be a real bitch with random hail mary snipes if he is facing you. Being behind the skunk means all his stomps will never track and fart clouds will take longer to reach you (as he flies forward before doing the cloud) so you won't be in danger of getting zoned and cornered. Skunk's kobuns are pretty whatever as well, they're only a threat in the above situation where you are getting cornered after being forced off a platform. Dog's kobuns are way more dangerous, which is why you want to be very careful when skunk is facing left. You need to clear them out quickly or hug the very right edge and jump to minimize random hits from them, they do a lot and the projectiles are very hard to see. My preferred cards/setup: Sword & Shield/Bow/Wand Normal attack: Fire (with wand). Fire normal wand has to be one of the best attacks in the game. Pity everything else in fire is basically trash. Water is a cope option. Hustle attack: Poison or wind. I generally go poison if I am aiming for Blightwind Slash, you don't need crit rate if you're always critting vs poison. Glacial cure is also really good, if a more stable defensive duo. Elemental Force: Water feels almost mandatory at Oath 5. You're not always going to get everything else but you really should try to lock in two water as soon as you can.