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Part six of my series on Mongoose Traveller 2nd Edition (MGT2). Today we cover Space Combat, Range Bands, and Ship Damage. I apologize if this episode it a bit more rules crunch than normal. There’s a lot to cover and I wanted to give suitable attention to the various part. So, the help you navigate and reference it: 00:00 Intro 1:27 Ships and Turrets 6:14 Range 10:04 Spaaaace Combat 10:15 -Ambushes 10:42 -Initiative 11:05 -Tactics 11:26 Combat Steps 11:48 -Maneuver Step 13:51 -Attack Step 15:30 -Reactions 17:46 -Action Step 20:51 Dogfighting 23:25 Missiles 26:45 Damage 27:22 -Critical Hits 32:22 Boarding Actions 35:58 Closing Thoughts Of course, this is all highlights. Some details or options I either breezed past or didn’t mention (such as capital ship weaponry). This is intended as a general overview or foundation-builder, not as a replacement for the rulebook. If I missed a rule, my bad. If a referee wishes to do it different, that’s perfectly fine. Just have fun and keep those fighters off your six. You can find it on the Mongoose website:https://www.mongoosepublishing.com/co... DriveThru RPG: https://www.drivethrurpg.com/product/... Amazon: https://amzn.to/3w3jnOf If you want to support my channel, or are in the mood for some kickass Urban Fantasy, you can find my novels and audio books here: https://amzn.to/2YZhYHF My Patreon: / sskorkowsky Follow me on Twitter, where I mostly talk about movies and other random stuff: / sskorkowsky Guest starring Jack the NPC