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In this Unity tutorial, I show you how to fix UI navigation so players can use a keyboard or gamepad without needing to click with a mouse first. We cover setting up the Event System with the New Input System, using "First Selected" for main menus, and how to force UI selection via C# or PlayMaker when opening pop-up menus like Settings. 🎮 Wishlist my game on Steam:https://store.steampowered.com/app/38... A 2D cyberpunk party game with jetpacks, drones, and trading! Demo coming Jan 26th. In this video, you will learn: How to set up the Unity Event System for the New Input System. How to use the "First Selected" field to auto-select buttons on start. How to visualize UI navigation paths in the Editor. How to fix "stuck" controls when opening pop-up windows using SetSelectedGameObject. Solutions for both C# developers and PlayMaker users. ⏱️ Timestamps: 0:00 - Intro: The Mouse Dependency Problem 0:45 - Setting up the Event System & New Input System 1:55 - Using "First Selected" for Main Menus 2:45 - Visualizing Navigation Paths (Gizmos) 3:30 - The Problem: Losing Focus on Pop-up Menus 4:15 - Solution A: PlayMaker (UI Set Selected Game Object) 4:55 - Solution B: C# Script (EventSystem.current.SetSelectedGameObject) 5:45 - Testing the Fix 6:20 - My Upcoming Steam Game & Outro #UnityTutorial #GameDev #UnityUI #IndieDev #PlayMaker #UnityTips Join me On Discord: / discord Support Me On Patreon: / philipherlitz Support Me on Itch: https://mrphilipjoel.itch.io