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In this video I'd like to share with you about how to create a scenario where players are tasked to set free civilian that is held hostage. This video also shares how to apply animation to make civilian plays different animation when running, so he appears to be panic. Mods used to accompany ACE: Speshal Core (for aesthetical reason) Breach - Rewrite (for aesthetical reason) POLPOX's Base Function (remove when playing on MP) POLPOX's Artwork Supporter (remove when playing on MP) Condition on mission's trigger: animationState unitHostage != "ACE_AmovPercMstpScapWnonDnon" && !alive unitCaptor; On Activation on mission's trigger: unitHostage playMove "ApanPercMrunSnonWnonDf"; Other animation string that can be chosen: "Acts_CivilHiding_1" "Acts_CivilHiding_2" Timestamp: 00:07 Scenario overview 01:08 Applying function on hostage 01:31 Creating task 02:43 Filling mission's trigger 04:15 Essential testing 05:23 Introducing animation strings 06:18 Additional testing 03:44 Testing Music on video: "This is War (VR Remix)" by Jan Dusek "Evolution" by Jan Dusek #games #arma3 #arma3mission #tutorial #milsim