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I started mobs at 01.15 sec of video, inside boss dies at 14.18 . Outside boss starts at 14.45 dies at 16.55. No Caroline | No Oneshot RNG drop | Full normal Run | Forgot horse 5 ap kekw Additional info, 353 ap with 25 NW buff is close to Hard capped player with NO NODEWAR buff at all, so if you are not participating on Node wars, and at same AP level, you can expect 30 secondish increase for your timer. Long time Berserker main In my opinion Class movement S-S+, Class damage A-A+, Overall S for Pig cave due to spot requiring good movement. Class with both good movement and good damage is S+ for Pig cave (Musa for example). For Movement: If distance between packs are long, S+ movement (pig cave), but for example, for DSR its S, consider witch, high cooldown teleport yet, it is faster for witch to go next pack on DSR since that cooldown and range is good enough for her. For Damage: If initial burst damage is good enough to kill spots, Berserker damage is A+, if it requires high and consistent damage, it drops down. To elaborate class performance generally High damage required spots (Elvia Orzekea) class is A tier, DSR A+ tier with 1150 ap with Demihuman artifact set lower AP's(around 1100) would feel like A tier. We are missing some AP because our passive is DP and our extra ap is 16 melee ap only, and no other self class AP buffs or no Class attack speed buff. For mid game spots Class is still S sometimes S+ as long as you cap the required AP of the spot. S+ for early game spots due to mobility and easily reached AP caps and early spots mostly required constant movement pack to pack kills which is good for Succession Berserker skill kit. If we consider Orzekea - DSR - Pig cave as end game spots, class is A+ Overall. With the new cooldown increases and reduced damage on CLAW (Fierce strike beast mode) while on cooldown more skills needed as filler which increases class APM to MEDIUM. Damage increase with last patch is not much, class probably requires %10 damage increase to his overall DPS to compete. "Addition to description on date of 12 May 2025 " : [ My initial thought was since RMB spam removed, our APM was medium, but even though we have higher APM compared to before, we still didnt reach medium APM classes gameplay wise, we still have LMB RMB spin, 4 sec no other button needed, also RMB hold for 4 claw hits even if its 6 sec cd now, we still stay on Low APM class scale. Also Our class Benefits Z buff much more compared to other classes that have initial AS/CS buffs which cant go along Z since we don't have any Attack speed buff. If spot you grind at allows you to use Z buff frequently your tier goes 1 tier above, those spots are common at early-mid game spots, but for endgame spots, Only DSR with good amount of events can allow us to use Z buff frequently. So we have good burst, but dps isnt high which makes Succ Zerk A tier on Orzekea, and depending on amount of events we become A+ or S on DSR, if your AP allows you to put in 1 Jin black spirit crystal for %25 BSR limit increase without losing DEEP SEA 1150 AP + 30 Demihuman AP, you can push S+ on DSR with min maxing(this is possible for zerk at hardcap with NW buff). Lower AP's will still be A-A+ on DSR though depending where they at. Pig Cave Z buff Frequency isn't high but required mobility and good burst helps us there and we become S tier there overall. So When considering all aspects, class is Low APM A+ tier o/ ] All of this explanation is from my personal experience, I dont consider myself best Succ Zerk PvE player, but I'm probably top 10-5% skill wise with the Class's PvE. If you don't aggree with my opinion please provide example and show me the better way o/ |How to kill pig cave as succ zerk| Shift Space | S F (position with this no extra movement if possble) | Frenzied Tyrant ( quickslot 5 ) | S RMB when they come near to get addon up | Shift F to reposition to their back | Shift Z into Shift S LMB into W+C try to do this as after you click first skill, start holding buttons of following one for no waiting gap | Q to reposition into their back depending on their animation; if they are casting knockdown skill, hold RMB with FG then W+F 4xhit hold into LMB+RMB spin ; if they are not casting knockdown skill yet RİGHT AFTER Q - S RMB flow skill (single hit BWS flos) into W+F 4xhit LMB+RMB. If still mobs alive, your RMB, Frenzied destroyer + quaking fury, shift X can be used. I sometimes use Shift+Q into S+C aswell, if mobs have higher hp that you can't kill with one or 2 skill of the prior sentence, better go behind mobs and do this. Also at high AP, happens to me on Z buff, sometimes your S+F will be on cooldown for the next spot, if that is the case you want to hold Shift Q for next spot, you can use shift Q instead of Frenzied Tyrant ( quickslot 5 ) and for the movement you want to use Lava Piercer + W+F for movement when S+F is on cooldown