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For this week's dissecting design, I'm taking a look at what happened to Duke Nukem Forever. An example of feature creep and mismanagement, Duke Nukem Forever pales in comparison in terms of design and modernizing that happened to Doom 2016. _ SUBSCRIBE AND FOLLOW: Main Site: http://Game-Wisdom.com YouTube: / game-wisdom Twitch: / gwbycer Twitter: / gwbycer Facebook: / gamewisdom SUPPORT GAME-WISDOM Patreon: / gwbycer Hitting goals will allow me to add more content and let patreon supporters vote on what they would like to see each month SCHEDULE: Daily: A Vlog looking at game design or the industry around noon est. There will usually be between 1-3 videos posted in the morning/afternoon covering video games or continuing a let's play. Monday - Thursday -- Streaming will be on / gwbycer around 10 est. Friday - Sunday -- Streaming will be here on the channel around 10 est. Thursday night: Around 9 est we do a live show on / gwbycer with the recording up here the next day. Mondays: A Dissecting Game Design will be posted. My series examining a video game's design. ABOUT ME: I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.