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In under 20 minutes, put your entire pipeline into one program by mastering the arcane forbidden science of character creation in Houdini. You like to make art & film & videogames, but you are sick of using that same old template mannequin. You wish there was some simple way of creating the frontman for your project in the same program you use to make everything else. Well guess what? So does Samson of Eigenverse. After years of scrutinizing dark cursed tomes, he finally figured out how to make a character and rig it in everyone's favorite VFX program, and now you can too - in just a few minutes. And of course, knowing this knowledge will only make it easier to work with characters throughout the rest of your pipeline, including in Maya, C4D, Unreal, and... Lumberyard, or whatever. This has been the Holy Grail of beginner Houdini tutorials for us since we started working on VFX. And you know what they say - if you can't find the Holy Grail, make one yourself! As such, this will wrap up our beginner fundamental Houdini tutorials. After this, you should know enough to make any asset for your rendering engine. But... how do you get this stuff into said engine? Apparently, the road of our low-poly quest yet winds. Subscribe to our channel and stay tuned as we upgrade each of our created assets and bring them into Unreal Engine to make a professional videogame from scratch. The foreboding visage of Wizardman compels you! Subscribe!