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See the foundation of a creature asset come to life! This video shows you the entire process I used to create the fur for this Mouse asset using XGen in Maya. We'll cover the steps for creating detailed, layered fur: Layered Grooming: Utilizing multiple XGen Descriptions to control different fur lengths and properties (short facial fur vs. longer body hair). Controlling Flow: Using guides and the Comb tool to establish the natural direction and flow of the fur across the anatomy. Refinement: Setting up essential parameters like Taper for sharp tips and to break up uniformity and achieve realism. The high-poly model was initially made in ZBrush, and the underlying skin texture was painted in Substance Painter. If you want to see the texture and fur come to life, please subscribe and turn on notifications so you don't miss anything! Software Used: Autodesk Maya (XGen Grooming/Rendering), ZBrush (High-Poly Sculpt), Substance Painter (Textures) Got any questions? Drop them in the comments below! #XGen #Maya #XGenGroom #FurGrooming #3DFur #VFX #3DModeling #CreatureDesign #3DGrooming #LookDev #ArnoldRender #Mouse #LabMouse #CGHair #CreatureModeling #DigitalArtistry #ZBrush #3DArtist #GameArt #characterart #LabMouse #MouseSculpt #CreatureDesign #3DModeling #DigitalSculpting #SculptingTimeLapse #WIP #HighPoly #GameArt #3DArt #ConceptArt #AssetCreation #CharacterArt #DigitalArt #SculptingProcess #Mouse #ZBrushTutorial #SpeedSculpt #ArtStation #Pixologic #SkinDetail #ClayRender #ZBrushWork #DigitalSculptor #HighResolution #SubdivisionSculpting #ModelingProcess #DigitalArtistry #AnimalArt #AnimalSculpt #AlbinoMouse #CreatureModeling #BiologicArt #VFX #FilmArt #GameAsset #3DArtist #FreelanceArtist #ArtOfTheDay #DailyArt #SpeedPaint #ArtLife #3dcommunity