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Welcome to my new series, Advanced Animation Application [for UE4]. This fine evening we're exploring the use of Additive Animations - whether it is for purely aesthetic reasons or even for gameplay. The 3 examples I cover today are acceleration leaning, landing compression and breathing animations. Additive animations can be used for absolutely anything you can imagine and are quite easy to implement. They can be used in the form of a singular animation, or a blendspace too. If you come up with any ingenious ways to use Additive animations, please leave a comment below! Here are the animations that I used in this video: https://www.dropbox.com/sh/j9desancug... (Some of these are from the free ALS session on the marketplace) ------------------------------ Discord: / discord YouTube: / prismaticadev Twitch: / prismaticadev Patreon: / prismaticadev Twitter: / prismaticadev ------------------------------ Computer Specs: Ryzen 3900x 12-core CPU MSI Geforce RTX 2080 Super 64GB Corsair RAM One of those fancy nvme m.2 SSD's Programs of choice: Unreal Engine 4 - (Game Dev) Blender 2.8 - (Animation and Modelling) OBS - (Video/screen capture) Davinci Resolve - (Video editing) Adobe Photoshop - (Graphics and Texturing) Quixel Mixer - (Texturing) ProTools 11 - (Compositions and mixing) OldSchool Runescape - (Chillax time) Filmed using: Sony A7s2 body Sony 24-70mm f/2.8 GM lens Yonguo YN360 LED's for colour Yongnuo YN760 chip LED w/ Godox softbox for key My lovely cats names are Boycat, Girlcat and Ladycat :)