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@SolomonJagwe @Jsfilmz #metahuman #epicgames #unrealengine I’ve been working in Unreal Engine for about a year and a half now, and I’m honestly shocked that we’re still dealing with the floating head issue in MetaHumans, even in Unreal Engine 5.6. At this point, I’m convinced that only the developers at Epic can truly resolve this problem. It’s becoming a serious workflow killer — and honestly, a deal breaker for many of us trying to create professional work with MetaHumans. I made a video breaking it all down, showing the issue and sharing some insight If anyone else is running into this, drop your experience or workaround below. Let’s get this talked about and hopefully pushed up the priority list at Epic. Explore the world of 3D animation, virtual production, and cutting-edge technology in video creation. Whether a beginner or an industry professional, this channel is your go-to resource for mastering Autodesk Maya, Unreal Engine 5, and other powerful tools for 3D modeling, animation, and visual effects (VFX). At Michael Hurdle Studio, you'll find: Step-by-step tutorials on 3D animation and virtual production Tips and tricks for Unreal Engine and Maya Insights into the latest trends in the animation and virtual production industry Behind-the-scenes workflows for creating stunning digital art and animations Join our growing community of creators, and let's bring your creative ideas to life! Subscribe for weekly content, and stay updated on the latest techniques in animation and real-time rendering. http://www.MichaelHurdle.com This site is for educational purposes *FAIR USE* Copyright Disclaimer Under section 107 of the Copyright Act 1976, allowance is made for “fair use” for purposes such as criticism, comment, news reporting, teaching, scholarship, education, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing.